保護者がこの研究から分かること
Game-like elements are best treated as tools that may help children return to good practice, not as the learning mechanism itself.
この研究で分かったこと
Gamified educational interventions can influence learning-related behaviours and engagement, although effects vary with design and context.
書誌情報
Jihyun Kim & colleagues (2021). Effects of gamification on behavioral change in education: a meta-analysis. International Journal of Environmental Research and Public Health.
原著論文を開く ↗